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Ken Levine praises PlayStation 4

Added: 21.03.2013 13:10 | 0 views | 0 comments


BioShock designer says the PC-like architecture for Sony's next-gen platform will "make life a lot better" for gamers.

BioShock designer and Irrational Games cofounder Ken Levine likes what's he's seen so far of the PlayStation 4. Speaking to GameSpot, the industry veteran praised the platform's , saying the design is gamer-friendly.

"I have to sit back and think about the next-generation. Obviously, more memory, more power is always a good thing. I love the fact that Sony's architecture is now much more aligned with the architecture of the PCs and[#133;]I can't say about the Xbox, but I presume they're continuing in that direction," Levine said.

"That will make life a lot better for gamers because you won't have that sort of diversification of resources in the same way that you had to do to support the differences in the [current-generation platforms]," he added. "I don't mean Move vs. Kinect, I mean specifically the architecture underneath. So that's a positive."

Overall, Levine said he hasn't yet give much specific thought to how he might approach development for next-generation platforms. However, he did make clear that his ambition for greater detail will be an area the new, more powerful machines can help.

"Obviously, more memory, more power is always a good thing."

"I really haven't sat back and thought the particular features or what I would do with the additional power besides the obvious things: I like detail and more power gives you more detail. That's obvious," Levine said.

Levine noted that this increase in power will not be without its share of potential difficulties.

"I think you then start running into, at some point, an issue of can you produce the content to fill that detail? Because BioShock Infinite really strained our[#133;]we produced a lot of content if you look at that level of detail," he said. "So then you go beyond the systems; can we build an infrastructure internally to build enough content to fill out that space? And that's going to be another challenge."

Levine's latest body of work is .

From: www.gamespot.com

BioShock Infinite coming to Mac this summer

Added: 21.03.2013 12:09 | 6 views | 0 comments


New version to launch for Apple computers later this year thanks to port from Aspyr; unclear if DLC is also in the works.

will release on Mac this summer, port studio Aspyr has announced. The long-awaited game is due to launch for Xbox 360, PlayStation 3, and PC next week.

Aspyr is responsible for a range of high-profile Mac ports, including , among others.

When BioShock Infinite releases next week, it will do so with heavy expectations. One analyst believes it could ship as many as .

A will be available for BioShock Infinite at launch, which will feature three upcoming expansions for the first-person shooter. It is not clear if this content is also in development for the Mac version.

For more on BioShock Infinite, check out GameSpot's hour-long discussion with Irrational Games creative director Ken Levine.

From: www.gamespot.com

Lighthouse Commentary

Added: 20.03.2013 16:55 | 6 views | 0 comments


Creative director Ken Levine walks us through the very beginning of BioShock Infinite as you begin your ascent to Columbia. Mild spoilers!

From: feeds.ign.com

The Break Room Interviews: Ken Levine

Added: 20.03.2013 16:00 | 7 views | 0 comments


Irrational's Ken Levine chats with Kevin VanOrd in the Break Room about BioShock Infinite, religion, and much, much more.

From: www.gamespot.com

BioShock Infinite - BioShock Comparison Interview

Added: 19.03.2013 16:50 | 8 views | 0 comments


Ken Levine, Drew Holmes and Shawn Robertson compare BioShock Infinite to the original BioShock and discuss how the series has evolved.

From: feeds.ign.com


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